.\"
.\" Copyright (c) Mark J. Kilgard, 1996.
.\"
.TH glutSolidCone 3GLUT "3.8" "GLUT" "GLUT"
.SH NAME
glutSolidCone, glutWireCone - render a solid or wireframe cone respectively. 
.SH SYNTAX
.nf
.LP
void glutSolidCone(GLdouble base, GLdouble height,
                   GLint slices, GLint stacks);
void glutWireCone(GLdouble base, GLdouble height,
                  GLint slices, GLint stacks);
.fi
.SH ARGUMENTS
.IP \fIbase\fP 1i
The radius of the base of the cone. 
.IP \fIheight\fP 1i
The height of the cone. 
.IP \fIslices\fP 1i
The number of subdivisions around the Z axis. 
.IP \fIstacks\fP 1i
The number of subdivisions along the Z axis. 
.SH DESCRIPTION
glutSolidCone and glutWireCone render a solid or wireframe cone
respectively oriented along the Z axis. The base of the cone is placed at Z
= 0, and the top at Z = height. The cone is subdivided around the Z axis
into slices, and along the Z axis into stacks. 
.SH SEE ALSO
glutSolidSphere, glutSolidCube, glutSolidTorus, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
.SH AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
